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August 3, 2011
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Abyssal Wyatt by gaojin Abyssal Wyatt by gaojin
New process I'm using for sprite creation in Valdis Story Abyssal City. Modeled in Maya painted over in PS. This was my first 3D model so took a little over a week to learn Maya. You can see the early prototype in action here [link]
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:iconkruku:
Kruku Featured By Owner Jun 12, 2013
Great ;]
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:iconx-kicker:
X-Kicker Featured By Owner May 31, 2013
Really cool
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:iconanigami:
AniGami Featured By Owner Jul 7, 2012  Student Digital Artist
Wait so u use a 3d model to animate the sprites
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:icongaojin:
gaojin Featured By Owner Jul 8, 2012  Professional Artist
Yeah, most of the characters are key framed in 3d then painted over an animated in photoshop.
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:iconanigami:
AniGami Featured By Owner Jul 8, 2012  Student Digital Artist
Oh that's a cool idea and Looks amazing in game can't wait to see the game finished
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:iconcyrusraven:
cyrusraven Featured By Owner Sep 6, 2011  Student Artist
Wow, really interesting process you're using! Also, the animation is really fluid.

Hm, just outta curiosity, since you started working with 3D, have you thought in using the model itself, and rendering using cel shading process?
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:iconnarcoticdream:
narcoticdream Featured By Owner Aug 3, 2011
I was thinking of using this method for a ninja-themed brawler, any tips to avoid unnecessary mistakes?? :D

Also, good to see new art!
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:icongaojin:
gaojin Featured By Owner Aug 3, 2011  Professional Artist
I'm new to 3d so I cant really give you any advice there. As for the paint over, I knew ahead of time how small the actual sprite was going to be and that a lot of detail was going to be lost or unnecessary at the final size. With this information I chose my battles carefully on what I wanted to emphasize with details and just let the 3d model handle the rest.
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:iconnarcoticdream:
narcoticdream Featured By Owner Aug 4, 2011
humm I see, so the final result was worth it? is it a time-saver?
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:icongaojin:
gaojin Featured By Owner Aug 5, 2011  Professional Artist
If you have a crap ton of animations it does save time. For a game with minimal animations it wouldn't be worth it I think.
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